PSVR 2 Product Page Confirms Fresnel Lenses and Dual Displays


An official product page for PlayStation VR 2 confirms new details on the headset’s optics and displays. Although the page reports that the PSVR 2 is getting closer and closer to becoming a reality, we still don’t have a release date or a look at the headset itself.

Last month, Sony shared the first solid PSVR 2 specs and information, which we’ve covered in depth here. Now a new PSVR 2 official website came to light and revealed some new details.

Beyond what we already knew about the headset, the new page confirms that PlayStation VR 2 will use Fresnel lenses. This is quite a significant change from the non-Fresnel aspherical lens used in the original PSVR headset.

A comparison between a Fresnel lens (1) and a traditional lens (2). The Fresnel lens has the same overall curvature but in a more compact package.

Fresnel lenses use concentric ridges to condense the geometry of a lens into a thinner package, reducing size and weight. This can allow the lens to achieve optical characteristics that might otherwise result in an impractical traditional lens. However, Fresnel lenses are also known to introduce additional artifacts such as “god rays” and edge glare.

The vast majority of VR headsets on the market have switched to Fresnel lenses, likely due to their flexibility for optical design, despite some of the drawbacks attached to them. The original PSVR is known to be the only headset on the market in its class that doesn’t use Fresnel lenses, so it’s interesting to see the PSVR 2 make the leap.

Beyond the use of Fresnel lenses, the PlayStation VR 2 product page also confirms that the headset will have two independent displays, one for each eye.

We already knew that the headset will have a resolution of 2000×2040 per eye, but it was previously unknown whether this would come as a single 4000×2040 display or dual 2000×2040 displays. .

It might seem like a minor detail, but splitting the screen in half means more flexibility for the headset’s IPD setting (the distance between the lenses).

On headsets with a single screen, like Quest 2, when you adjust the IPD, you simply slide the lenses along the screen. This can leave unused resolution on the table or make it easier to see the edges of the screen depending on the IPD configuration.

In dual-screen headsets, each lens is usually mounted directly to the screen itself; when you adjust the IPD, the display and the lens move together. This allows the headset to more easily accommodate a wider IPD range without potentially revealing the edges of the screen or giving up any resolution to accommodate the fit.

Display and case PSVR 1 | Photo courtesy I fix it (CC BY-NC-SA 3.0)

The original PSVR used a single screen and didn’t include any IPD adjustments. The PSVR 2, on the other hand, will have two screens and IPD adjustment, allowing users to adjust the lenses to an ideal position. It was previously confirmed that the displays will be OLED and will support up to 120Hz refresh rate.

So far, the IPD range for PSVR 2 is unknown, but the product page mentions an “adjustment dial” which suggests that the range will be continuous rather than discrete.

At the very bottom of product sheet you can also choose to sign up to be notified when PSVR 2 pre-orders go live. We still don’t have a release date or even a pre-order date, but it’s increasingly looking like the headset will launch sometime this year.

For a deeper dive into what’s known about the PSVR 2 specs so far, check out our article comparing the new headset with the original.


Comments are closed.